How often have we teachers heard our students beg for partner quizzes or group projects? There’s something to be said about the importance of social interaction and group learning in the classroom. Over the past four weeks in the EDIT 780 classroom, we have collaborated with each other and have constructed our own ideas about the principles of school-based design, which we individually consume prior to class. Whether we are writing dubiously rhyming poetry or solving Priscilla’s maladies, this way of learning is far preferable to the standard PowerPoint lecture.
Vygotky emphasized the importance of social interaction in his theory of the zone of proximal development (or “ZPD”): learning occurs when a student engages in “problem solving under adult guidance or in collaboration with more capable peers” (Vygotsky, 1978, p. 86). A student who observes, imitates, and problem solves pushes his actual developmental level towards his potential developmental level as informed by his interactions with peers and with proper scaffolding from the teacher. Learning is situated in engaging collaboratively in an authentic context. Understanding is socially constructed by groups of practitioners: the students and the teacher, who models, coaches, and fades (Brown, Collins, Duguid, 1989). Hmm--I wonder if there is a reason why we read “Situated Cognition,” followed by Vygotsky? 😎
Vygotsky (1978) also discusses the role of play in engaging within the ZPD. While play can appear infantile and purposeless, (e.g. a child playing with a doll), a child develops behaviors and understanding via the actions taken and decisions made during play (e.g. understanding the role of a parent). Imaginary situations contribute towards how we will eventually act in real life. Schools are an environment where students can safely role-play in authentic activities without facing the consequences or pressures of the real, adult world. It is ok to make mistakes and to try again. It is in schools that students can imagine and imitate being the next generation of mathematicians, scientists, librarians, economists, meteorologists, etc. When taking on one of these roles, a student observes, imitates, makes decisions, problem solves, considers ineffective strategies, works in a group, etc. The teacher designs the activity or role-playing to include authentic concepts (structures) and activities (processes) that one would find in that community of practice.
When creating tomorrow’s lesson plan, it is very easy to slip into the old habit of using last year’s PowerPoint presentations, worksheets, and assessments. This may be acceptable, so long as the resources promote learning within the ZPD and engage students in authentic learning activities. In the case of my AVID class--the goal of which is college and career readiness--I can always ask myself, “What do college students actually do and how am I designing this task to get my students to that point?” What are my Latin students actually doing that relates to the authentic practices of classicists? I do not have the full answer right now, but I can recognize that there is a lot of potential growth within the ZPD of the Doodles classroom.
Works Cited
Brown, John Seely, et al. “Situated Cognition and the Culture of Learning.” Educational Researcher, vol. 18, no. 1, 1989, p. 32., doi:10.2307/1176008.
Vygotsky, Lev Semeonovič. Mind in Society: the Development of Higher Psychological Processes. Harvard University Press, 1978.
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